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Informatics in Education

Publisher:
—
ISSN:
1648-5831
Category:
EDUCATION & EDUCATIONAL RESEARCH
Impact factor:
2.1

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6 parsed articles

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Latest articles

Innovations for Euro-Inf Quality Label-Awarded Computer Science Programme

2026-03-24

Juris Borzovs,Solvita Zarina

In this article, we examine a case study of the Bachelor’s degree programme “Computer Science” at the University of Latvia. We explore several factors that enabled it to (a) obtain the European Informatics Quality Label three times, (b) be ranked first in the national employer survey as the most recommended educational Programme for nine years, and (c) adopt a student-centred approach. Using a case study methodology, we highlight several innovations that together make the Programme highly regarded both academically and in the labour market. At the end of the paper, we divide the key outcomes of the study into two sets of innovations. National-level solutions, such as learning outcome comparison and the development of industry terminology with student participation, are important primarily in the local context. Whereas (a) the framework for gaining both industry and academic experience through the Practice Course and Qualification thesis, and (b) curriculum expansion with Special Seminars and the creation of opportunities for students to acquire additional knowledge through Excellence Studies and Remedial Courses, can be transferred internationally. PDF    XML

Computational Thinking Across Disciplines: A Taxonomy of Pedagogical Approaches as Reflected in Prospective Teachers’ Simulations of Computational Processes

2026-03-16

Noa RAGONIS,Orit HAZZAN

Computational thinking (CT) is widely recognized as a key 21st-century competence, yet its integration across disciplines remains unclear for many educators. This study explores how prospective teachers identify and express CT through scripts representing computational processes in school subjects of their choice. The challenge of integrating CT in teacher preparation programs in non-STEM-related fields is also addressed. Using a mixed-methods approach, we analyze projects and accompanying reflective analyses from 375 prospective teachers who created Scratch-based scripts aligned with computational processes in STEM and non-STEM subjects. Data analysis yielded a taxonomy of pedagogical strategies reflecting diverse instructional approaches. The study underscores the value of guided, discipline-specific CT activities in teacher preparation programs and highlights how script development of computational processes fosters both subject-matter understanding and computational thinking. The results suggest holistic lens in evaluating CT integration and offer evidence-based insights for embedding CT meaning-fully into teacher preparation programs across disciplines. PDF    XML

COMATH: Development and Validation of a Cross-National Assessment Instrument for Computational Thinking in Primary and Secondary Education

2026-03-16

Valentina DAGIENĖ,Daranee LEHTONEN,Esa SATOMAA,Mikko-Jussi LAAKSO

Computational Thinking (CT) is widely recognised as a transversal competence essential for learning, problem solving, and knowledge transfer across disciplines. However, its effective integration into school education remains strongly dependent on the availability of assessment instruments that are pedagogically meaningful, psychometrically sound, and applicable across diverse educational contexts. This paper presents COMATH, a cross-national assessment instrument designed to evaluate CT in students aged 9–14. The instrument adopts a phase-based development and validation framework that integrates Bebras-inspired tasks, Item Response Theory, factor-analytic methods, learning analytics, and teacher and student feedback. The assessment was iteratively developed and piloted between 2023 and 2025 in six European countries, with data collected from 6,480 students and 155 teachers. The findings demonstrate that a phased assessment approach enables systematic calibration of task difficulty, robust evaluation of item functioning, and meaningful interpretation of student performance across age groups and national contexts. The results further highlight how well-designed CT assessment can support instructional decision-making rather than serve solely as a summative measure. The study argues for conceptualising CT assessment as a dynamic and iterative process that links measurement, psychometric validation, and pedagogical use in school education. PDF    XML

The Hands-Up Problem and How to Deal With It: Secondary School Teachers’ Experiences of Debugging in the Classroom

2026-03-14

Laurie GALE,Sue SENTANCE

Debugging is a vital but challenging skill for beginner programmers to learn. It is also a difficult skill to teach. For secondary school teachers, who may lack time or programming experience, honing students’ understanding of debugging can be a daunting task. Despite this, little research has explored their perspectives of debugging. To this end, we investigated secondary teachers’ experiences of debugging in the classroom, with a focus on text-based programming. Through thematic analysis of nine semi-structured interviews, we identified a common reliance on the teacher for debugging support, embodied by many raised hands. We call this phenomenon the ‘hands-up problem’. While more experienced and confident teachers discussed strategies they use to counteract this, less confident teachers discussed the negative consequences of this problem. We recommend further research into debugging-specific pedagogical content knowledge and professional development to help less confident teachers develop approaches for supporting their students with debugging. PDF    XML

Large Language Models for Educational Task Authoring: A Bebras Challenge Case Study

2026-03-14

Leonard BUSUTTIL

This study explores the application of large language models (LLMs) to create computational thinking tasks for the Bebras International Challenge through a single-case study approach. Using exemplar-based prompting with seven authentic Bebras tasks from the 2024 cycle as contextual input, a task was developed that was subsequently accepted for inclusion in the 2025 international Bebras challenge. Comparison with the exemplar tasks confirmed that the generated content drew from multiple sources rather than replicating any single task, combining grid-based constraint satisfaction, rule-based filtering, and logical deduction into a novel navigation puzzle with engaging narrative context. International expert reviewers evaluated the task using established Bebras quality criteria, confirming successful alignment with core pedagogical requirements including age-appropriateness, clarity, and cultural neutrality. However, two significant gaps emerged in the broader authoring workflow: accessibility compliance in the researcher-authored visual components and technical inaccuracies in the LLM-generated informatics framing. Following collaborative revision by international editors that addressed these concerns while preserving the LLM’s creative contributions, the task achieved acceptance for international use. The findings reveal a collaborative pipeline comprising contextual preparation, LLM-guided generation, human technical implementation, expert community review, and collaborative revision. Results from this case suggest that LLMs can efficiently generate educationally sound creative foundations while requiring integrated human expertise to meet specialised standards and ensure inclusive design, with the task’s acceptance providing encouraging evidence for the viability of this collaborative approach. PDF    XML

Embodied Learning of Graphs: A Psychodramatic Approach in Primary School

2026-03-14

João Marcelo BOROVINA JOSKO,Sérgio FERREIRA DO AMARAL

While graph theory plays a foundational role in informatics and computational thinking (CT), its instruction in elementary education remains underexplored, particularly through embodied or arts-based methods. This study examines a low-tech, psychodramabased pedagogical intervention designed to introduce graph theory as a data structure to fifth-grade students in a Brazilian public school. Students engaged in dramatizing connections and structural changes within friendship networks, enabling experiential learning of concepts such as adjacency, traversal, and modification of graph-like structures. Data were collected through teacher interviews, classroom observations, and post-intervention assessments. Findings indicate strong student engagement, symbolic appropriation of key graph concepts, and the development of abstraction and reflection skills central to computational thinking. These results suggest that educational psychodrama offers a culturally responsive, embodied strategy for introducing core CT concepts in early education, expanding the repertoire of practices in computing education. PDF    XML